Device wall
Thirty-seven families, biased toward the SKUs Thai retail actually sells. Flagships are present; they are not the default. Each phone has a soak log: last charge, last thermal run, last OS image.
Benchmark lab
Mobile Performance Benchmark Analytics only holds if the room that produces the traces looks a little like the city outside. This page is the lab, not the brochure.
Thirty-seven families, biased toward the SKUs Thai retail actually sells. Flagships are present; they are not the default. Each phone has a soak log: last charge, last thermal run, last OS image.
Captures from commute loops in Wattana, a river-side 5G-to-4G hop, and hotel Wi‑Fi that advertises high bandwidth. Fixtures are versioned. We retire them when a carrier changes behaviour.
A 12-minute bag soak before jank runs. Air-conditioning is a variable we record, not a luxury we pretend away. Module 03 of Field Benchmark Mastery is taught against this ritual.
We capture CPU, GPU, radio, and frame timing. We do not publish synthetic scores from a single cool device as “the” number. We do not pretend Unity or Unreal game loops are in scope — see the flagship FAQ.
Every teaching trace in the archive carries a header: device family, OS build, fixture version, ambient notes. If a header is missing, the trace is not used in class.
See how courses use the labOpen lab hours are not a walk-in gallery. Device wall time is booked with a residency seat or by writing to the desk. If you only need a fixture recipe, Trace Reader notes may be enough.
Ask about lab time